

In fact, the system requirements for Torchlight are surprisingly low, and can be tweaked to allow players with older systems to have just as much enjoyment as those with bleeding-edge rigs. The various spell and ability effects are solid, and everything runs along very smoothly. Torchlight sports a cartoonish look, keeping things from becoming too dark and dreary. All the graphics in Torchlight are top-notch. Each section of the dungeon has its own style, from the typical dank stone passageways to an underground greenhouse to the fiery depths of volcanic doom.And it’s not only the levels themselves that look great. Levels are littered with secret passages, multiple story construction, and the occasional trap to keep everyone on their toes. There are several different tilesets used, depending on the level of the dungeon, so the atmosphere never grows dull. I seldom encountered any lay-out that I considered strange or out-of-place. The dungeon levels are randomly constructed, but impressively so. While this is incredibly convenient, as players don’t have to stop grinding through the evil hordes, I did find myself missing the helping paw that my pet lent to the battle. Not only can they carry much of those hard-earned gains, they can also run back to town (although I have no idea how they do it so quickly) and sell off their items, bringing back the money after a few moments. Pets also act as pack-mules, with a bigger inventory space than the characters themselves. The quality and type of fish determines the transformation duration and identity. Should you want something a little more impressive than a dog or cat, pets can be temporarily changed into various monsters through the ingestion of some of the dungeon-dwelling fish that can be caught at certain points throughout the dungeon. The AI for the pets is quite good, and I found that mine did a great job keeping me healed when necessary and keeping my undead armies in place. I was constantly amused as my companion cat would be summoning a horde of zombies to do its bidding. Pets can also learn two spells on their own. Additionally, pets can be equipped with rings and necklaces, to give them a bit of an edge. The spell selection further allows for increased character customization.Ĭharacters also begin the game with a pet, either a dog or cat, that can lend a hand in the fighting. In addition to skill trees, characters can also each learn up to four spells, which are found as loot or bought in town. The trees overlap a bit between each of the classes, so it’s quite possible to make a melee character out of the Alchemist or Vanquisher for a change of pace.

Unlike many titles, there are no progression lines of advancement, only level requirements, so players are not forced down a particular path of abilities to get to the coolest powers. The abilities themselves are typical action RPG fare, with attacks, passive bonuses, and summons.

As expected, killing monsters nets experience, which translates into increased levels and advances through the abilities. Each character has a decent selection of skills available in their skill trees, allowing for some interesting character customizations.
